To all appearances, from Big Huge monotonous strategies were tired of boys on a historical subject. Historical setting palled, on the pantheon of fantasy-strategies densely settled by all sweet one of Warcraft 3 and LOTR: Battle for Middle Earth, ski-fi is busy at the games of series of Ground Control. Developers found the method – cleaned from Rise of Nations all superfluous (dozen of belligerents, cloud of resources, transitions from an epoch in an epoch) and waved by a magic stick. Vualya - a span-new playing universe appears before us! Atsteks, Germans and other people is not present – in ROL we are met by Alin, Cuotl and Vinci. A subject meanly holds back about that, from where and as these happened, nationalities and why they wage irreconcilable war. It is known only, that Vinci and Alin militated to itself, touched nobody, and here on you - to by him a spaceship falls on a planet, and from him, as from a jar pea, it was rolled out Cuotl.
Stimpank or Da Vinci?
It is necessary to mark, Big Huge made happy me by the choice of belligerents, because to push away by foreheads in strategies such races, on my opinion, nobody yet guessed. So, meet: Vinci is side the nearest, probably, for the amateurs of traditional strategies. General style of race – stympank. (For those, who suddenly not in a course, I will endeavor to explain. Stympŕnk – this setting, chronologic and stylistically near to the middle of a XIX age. Steam mechanisms, solicit guns inventions, and continuous Jul Vern . Prime examples of playing of stympank – dvarfs from Warcraft and hammerits from Thief 3. Or Arcanum - practically clean stympank). Vinchs, as well as relies, is specialized on the inventions industrial power. Following on a list – Alin.
History of this side of conflict leaves by roots in east fairy-tales. On service she has ifrits, gins, rakshas, dragons and other evil spirits. This race is specialized on magic capabilities, in particular are magic’s of killing of opponents and call of new evil spirits. And last on a list at us certain Cuotl is meant. Very looks like ancient atsteks or Egyptians which were carried on a few ages ahead and learned to make a radial weapon. Did you look a film the "Star gates"? If yes, you will understand. How we see, the game pushes off by the noses of representatives of different ideologies: magic against technology.
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| Wow! Dragons! |
So, actually game. Mechanics of Rise of Nations was taken apart on separate details, cleaned, aborted all unnecessary, added a desideratum and properly smeared. Then collected again – Rise turned out just about of Legends. As well as in RON, at choice give skirmish and campaign.
A campaign, as well as before, takes place on a strategic card, with moving on her of figurines of war-lords. But now we have a with a plot line in all three campaigns (they are opened one after another, as far as development of subject).
All fully traditionally: on a strategic card we choose provinces for the attack, develop already present, and also conduct developments allowing improving the troops, outlay accessible glasses (turn out for implementation of "briefings") on loosening of heroes. Here minimum of changes, and there was an approximately next picture in the tactical mode. As well as before basis of bases of your race is city.
At once I will distress: now mortgaging cities is impossible, possible only to take. From the beginning of game give Capital the loss of which is equivalent to the loss us. On a card a heap spills neutral buildings are cities, mines, unique settlements and every other. Key structures – certainly, cities and mines. They can get hold in two ways: to purchase or it is simple to hang to the people gallant defenders. What way to you nearer?
Balance
Resources in the game only two, that unspeakably makes happy. At Ŕlin and Vinci this Timonium and "riches". At Cuotl – Timonium and energy. Timonium looks like crystals from Starcraft. His deposits are here and there scattered on a card, one are free, other - busy at neutral. Riches (in our way are money) are generated by caravans supervising between all your without the exception and neutral buildings.
They find itself a route, so that we build, while there are enough resources, and we forget after building. Energy is produced in the special boroughs (about it hardly below). How you see, troubles with resources was reduced, their supplies on a card are endless. There is only the possible limit of the kept resources, which can be promoted, erecting auctions districts in the towns.
It is here needed to tell more detailed about development of cities. Initially at us there is only the so-called Palace to which we must finish building districts. At every side on three different as districts and another – for the increase of level of city. Two types are identical at Alin and Vinci are military and auction districts. The military promotes the maximal number of controls units, free of charge gives out troops and helps by fire support at the defensive of city. An auction district promotes the limit of booty of resources, and also maximal number of caravans.
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