We've gotten to see Final Fantasy XII across multiple E3 shows the past
few years, but the latest entry in Square Enix's cherished series is
finally poised to make the localization leap to our shores. Set in the
contentious world of Ivalice (previously the setting for the Final
Fantasy Tactics games), the game will follow the story of the vagabond
youth Vaan and the deposed princess Ashe of Dalmasca as they unravel
the secrets behind the Archadian Empire's mysterious military
aggression.
As always, Square Enix takes the opportunity to tweak the battle system
and gameplay formula in their newest Final Fantasy installment. Where
previous games in the series have played around with various styles of
active time and traditional turn-based battles following a
screen-shatter transition from world exploration to battle view, Final
Fantasy XII will adopt a seamless real-time active dimension battle
engine. The sometimes-jarring screen transitions of RPGs past are
replaced by free-roaming, visible enemies you can simply walk up to and
engage in combat. The game's "gambit" system will allow you to assign
battle tactics to various party members, letting you concentrate on the
main character while your teammates act of their own accord based on
preset strategies. There's also a new "license" system that lets you
augment your characters' various magic, melee, and armor skills, akin
to Final Fantasy X's flexible sphere grid.
We hope to be able to catch some time with a localized Final
Fantasy XII (perhaps with speech) at E3, but we'll all have to wait
until the end of this year to finally get our extended Final Fantasy
fix. The world of Ivalice and its fancy inhabitants will remain
off-limits until Final Fantasy XII's scheduled release this fall on the
PlayStation 2. Keep your eyes on this gamespace for further updates as
they emerge.