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Command & Conquer 3: Tiberiu ...
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  • Command & Conquer 3: Tiberium Wars

    Release Date: 2007-01-01
    Developer/Publisher: EA LA / EA Games
    Genres: Strategy
    Platforms: PC Games
     
       

    LOS ANGELES--Electronic Arts is on hand at E3 2006 with private demonstrations of Command & Conquer 3 Tiberium Wars. We sat in to watch a few new game trailers, as well as a gameplay demonstration.

    The first trailer we watched explained the story behind the upcoming game. According to executive producer Mike Verdu, the development team is looking to make the game "a landmark in terms of story." To that end, EA LA is bringing back the classic live-action full-motion video (FMV) cinematic sequences from the previous games. The first trailer we watched leaned heavily on FMV and told the story presumably from the perspective of the game's main character, a biochemist-turned-GDI operative who witnessed the transformation of planet Earth after the mysterious substance known as tiberium, which "isn't of this world" (suggesting that Tiberium is an alien substance from somewhere in outer space) made its mysterious appearance. According to the trailer, tiberium acts like an ecological cancer, turning everything it touches into more tiberium. The series' classic "good guy" faction, the Global Defense Initiative (or "GDI"), was apparently founded in secret to keep the existence of the threat under wraps until the true nature of tiberium could be determined.


    Although Verdu suggests that the story will play a crucial role in the game, Tiberium Wars will also offer "fast, fluid, and fun gameplay" in both single- and multiplayer modes. Verdu suggests that although the game has been in development for several months, the technical team is still performing "plumbing" on the game's powerful graphics engine to ensure that there are no lag or frame-rate problems that get in the way of enjoying the game's fast-paced action. And the team is also apparently hard at work on devising adaptive artificial intelligence to cater to players who favor either an aggressive "rush" playing style (that is, when players prefer to quickly build an army and try to take out their enemies early) or a defensive "turtling" style (when players prefer to hang back and build up their defenses until they can research devastating superweapons). Said Verdu, "If you turtle, the AI will turtle; if you rush, hey, the AI will rush you too." Though we've seen precious little of the game, what we have seen looks absolutely fantastic and should easily pull in both C&C veterans and beginners who just want to see tanks, choppers, and gunboats blow stuff up real good. The game is scheduled for release in 2007.

    Source: Gamespot
     
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    Published: 2006-06-06
    By: admin
      I will wait it, very interesting to see new Command & Conquer!
     
       
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